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DeMichael Crimson
Republic University Minmatar Republic
52128
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Posted - 2015.10.28 16:47:44 -
[1] - Quote
Thank you for posting this info.
I agree, not everyone runs missions for SOE in 0.5 systems, declining a majority of missions in order to get Burner missions. Also not everybody does mission blitzing.
In my opinion what you posted is much more feasible, basically the normal average for most players who run level 4 missions.
Thanks again.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
52439
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Posted - 2015.11.21 17:54:39 -
[2] - Quote
Well, this thread topic didn't take long to derail into a 'nerf high sec / buff null sec' thread, thanks to a few posters who just had to ride that train here.
Just the usual Meta-game tactic. Gotta give props though, placing a bug in CCP's ear at Eve Player Events is another aspect that definitely helps, especially when it's done by a few different players.
Unbelievable, the lengths some players will go to.......
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
52575
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Posted - 2015.11.24 05:36:16 -
[3] - Quote
Jenn aSide wrote:DeMichael Crimson wrote:Well, this thread topic didn't take long to derail into a 'nerf high sec / buff null sec' thread, thanks to a few posters who just had to ride that train here. And this of course is a lie. Null doesn't need buffing (in fact it needs to be less afk-able) and no one I know of is advocating that.
The only one lying here is you. This thread was originally about making a specific amount of ISK doing level 4 missions in high sec space, then all of a sudden you and Baltic jump in talking about how it's unbalanced compared to Null Sec and how you found a sympathetic ear with a CCP Dev at Player Events who is now working on changing the current status-quo..
Jenn aSide wrote:DeMichael Crimson wrote:Just the usual Meta-game tactic. Gotta give props though, placing a bug in CCP's ear at Eve Player Events is another aspect that definitely helps, especially when it's done by a few different players.
Unbelievable, the lengths some players will go to.......
DMC The lengths needed to fix a broken PVE environment, one that creates adverse incentives (such as "make/buy high sec alt for income instead of bothering to fight for one's own space")? You are darn right about that, and if what we are saying isn't the actual truth, CCP won't do anything. But if what we are saying is true (and it is), then CCP will see that they can improve their game by fixing it. What, exactly, do you have against PVE working better than it does now? Broken ? You flip flop your statements more than a fish does when it's out of water. Just because you play this game a certain way doesn't mean everyone else has to play the same way. That's what a sandbox is all about. The only thing that's actually broken here is CCP catering to a vocal minority that constantly claims high sec makes too much ISK for little to no risk.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
52676
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Posted - 2015.11.26 16:50:42 -
[4] - Quote
Everyone knows Null Sec space is way more safer than High Sec space, especially in the heart of Alliance controlled areas. Infrastructure Upgrades are basically an ISK printing press. Alliance Intel channels give advance notice of any enemy ships entering the area. I just can't see how one lone AFK Cloaker can disrupt and shut down activity in an Alliance controlled system, especially a system that's been upgraded.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
52749
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Posted - 2015.11.28 04:02:50 -
[5] - Quote
Unbelievable.
If PvE was truly broken, there would be a hell of a lot more than just 2 players complaining about it here on the forums.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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